Haunted 3D Horror Realms & Cinematic Environments
Dark, atmospheric, and technically precise. I build custom haunted worlds using Blender and Unreal Engine, perfect for films, games, or music visuals. 🩸
This is my vision of a "HELL GATE." I designed this portal with a craggy, volcanic rock structure and intense fire effects to create a truly infernal and intimidating entrance to another dimension.
A classic haunted house scene set on a moonlit night. I used warm, inviting lights inside the house to contrast with the spooky, sheet-covered ghosts and jack-o'-lanterns outside, creating a sense of deceptive safety.
A close-up Halloween scene with a ghost figure and glowing pumpkins. The focus here was on creating a spooky but also slightly playful atmosphere, using the blue glow on the ghost and the orange light from the pumpkins.
A tighter shot of the blue ghost from my Halloween special. This view emphasizes the texture of the sheet and the creepy hands, making the figure more menacing and mysterious.
A scene of paranormal activity inside a room, with a figure levitating towards the ceiling. I used a dark, blue-toned color palette and a single lantern to create a feeling of suspense and supernatural power.
Another angle from the "Crawl" series, this time showing a figure crawling on the floor. The low angle and dark corridor create a claustrophobic feeling, as if the viewer is trapped with the entity.
An abstract scene of two giant skeletons in a green-lit asylum room, playing with a miniature astronaut. This piece explores themes of cosmic power and timelessness, showing my ability to create surreal and thought-provoking horror visuals.
About this collection
Every scene I build starts with UE5 Lumen lighting. Whether it is the claustrophobic corridors of an asylum or the foggy expanse of an island, I focus on how the light interacts with the grime—rust, water damage, and overgrowth—to make the horror feel tangible rather than just a simple jump scare.
Creating a truly haunted environment is about more than just placing assets in a scene. I start by defining the history of the space—what happened here? Once we have the lore, I build the environment in Blender and Unreal Engine. I do not just rely on standard textures; I add the grime, the overgrowth, and the weathering that tells the story of abandonment.
For architectural horror, I use Unreal Engine 5’s Lumen for dynamic, cinematic lighting that guides the viewer's eye—or hides what they should not see. I specialise in specific moods, from industrial decay to surreal, otherworldly dimensions. If you are looking for visuals for a music video or concept art for a game project, we can create loopable 1080p or 4K assets with the right atmospheric audio integration. Everything is rendered to maintain that specific dark, cinematic grit.
Tanmay Lodhi
I am Tanmay, a 3D artist who builds horror worlds from the ground up. I traded my 2D sketching days for the deep, unsettling possibilities of Unreal Engine and Blender. Let’s collaborate to turn your dark vision into something that actually sticks with your audience.
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