3D Horror World Building
Online
Pricing Guide
3D Horror Environment Concept Art
Scene Build
- Setting: Choice of environment style (Rural Decay, Urban Horror, Abstract, or Surreal).
- Composition: Mix of custom modeled hero objects (e.g., haunted house, artifact) and high fidelity library assets.
- Detailing: Application of grime details including rust, water damage, bloodstains, and overgrowth.
Lighting & Atmosphere
- Volumetrics: Implementation of environmental effects like dense fog, mist, dust particles, or smoke.
- Technique: Cinematic horror lighting (Silhouettes, Rim Lighting, or Low Key) using UE5 Lumen.
- Camera Work: Strategic camera placement including Dutch angles or POV shots.
Final Output
- Deliverable: 1 x Master Composition Render.
- Resolution: Up to 5K resolution (suitable for large prints).
- Look: Color grading and post processing filters (film grain, chromatic aberration).
Custom 3D Horror Character Design
Concept & Lore
- Consultation: 1 hour brainstorming to define archetype (e.g., Lovecraftian, Slasher, Undead).
- Backstory: Written lore to ground the character design in a specific narrative context.
- Styling: Focus on horror elements like distorted limbs, decaying flesh, or non human features.
Sculpting & Texturing
- Sculpt: High poly digital sculpting using Blender.
- Maps: 4K texture maps including Albedo, Normal, Roughness, and Metallic.
- Shaders: Horror specific application including Subsurface Scattering (skin translucency) and wet maps for slime/blood.
Final Output
- Renders: 3 x High Resolution Static Renders (Front, Side, Action Pose).
- Specs: 4K resolution (3840 x 2160), 300 DPI, PNG/TIFF.
- Lighting: Dramatic Chiaroscuro style lighting setup.
Animated 3D Horror Loop (15-30 Sec)
Visual Dynamics
- Camera: Slow suspenseful pans, dolly zooms, or shakes.
- Environment: Dynamic motion including moving fog, rain, flickering lights, or swaying foliage.
- Character: Basic rigging for breathing, twitching, or levitation (no complex walking/talking).
Audio & Sync
- Soundscapes: Atmospheric audio included (wind, distant screams, heartbeat).
- Beat Sync: Visuals synced to track tempo if music is provided by client.
File Specs
- Format: MP4 / MOV (H.264 or ProRes).
- Resolution: 1080p HD or 4K UHD.
- Playback: Seamless start and end frames for infinite looping.
- Rights: Commercial rights for social media or streaming platforms (e.g., Spotify Canvas).
About 3D Horror World Building
What I Do
I build haunted universes in 3D. My focus is on horror world building, where everything - from creatures to atmosphere - fits together as one big, creepy story. It's not just about a jump scare or a monster. I want every piece to have its own history, its own reason to haunt you.
How I Build Nightmares
- I start with an idea, then create the entire lore and backstory for your project, whether it's for a game, film, or animated series.
- Character & Creature Design: From gaunt survivors to creepy ghosts and massive beasts. Every character has a story. Like, Jack, who's possessed on a cursed road trip or Emma, haunting the elevator.
- Environments & Atmosphere: I make places that feel real - foggy swamps, ruined city flats, portals to other worlds. Dramatic lighting and thick fog are my jam. I work mostly in Blender and Unreal Engine.
- Cinematic Storytelling: Every scene is set up like a movie moment, with suspense and mood packed into every frame.
My Worlds
- Flicker Island: Spent two years building a cursed island with its own haunted history and doomed characters.
- The Karnival: Latest obsession - a haunted carnival with creepy rides and a lurking evil.
Beyond Still Images
I can add movement and music - flickering lights, shifting shadows, even hypnotic music visualizers. Makes the world feel alive (or undead).
Why Work With Me
If you want a narrative-driven haunted world, I’m all about collaborating and turning your wildest horror ideas into something real. Let’s build something that sticks with people.
Meet your Expert
Tanmay Lodhi
24 connects in last 3 months
My Story
Hey, I’m Tanmay, 3D artist from Mumbai. I used to sketch 2D stuff, but honestly, I kinda lost that touch and had to rebuild my graphic design skills from scratch. Every new piece is a win for me. Biggest thing I did? Flicker Island—haunted world, took me two years. Now, I’m brewing up 'The Karnival.' Kids laughed there once, now it’s pure nightmare. Oh, and I got to make visuals for Lollapalooza. That was wild.
My Work
3D Visual Art & Horror Cinematics - I make horror cinematic 3D art, haunted carnival visuals, dark character design, and fan art.
Story-Driven Art - Most pieces come with a creepy story—like mirrors in deep woods or road trips gone wrong.
Collaboration & Music Festival Visuals - Worked with other artists, musicians, and did music festival horror visuals. Teamwork is my jam.
Fan Art Series - I reimagine classic horror icons—think Freddy, Jason, Babadook—in my own creepy style.