Motion & Animated Horror Nightmares
I build living, breathing nightmares in 3D. From stage-ready music visualizers to looping cinematic scenes, I use Unreal Engine and Blender to bring dark, immersive stories to your screens.
An animated music visualizer I created called "CRASHED." It features a chrome skeleton on a desolate planet, with effects timed to the music. This shows my ability to create looping, stylized visuals for musicians.
This is "SkullRock," a looping animation of golden skulls floating in a cosmic cave. I added lightning effects that strike the central skull, creating a dynamic and hypnotic visual perfect for stage backdrops or music videos.
A surreal animated piece titled "New heir." It features giant, stylized heads in a desert landscape, with glowing eyes and a celestial body overhead. This is an example of my more abstract and symbolic animation work.
This video showcases anamorphic stage visuals I designed for artists at the Lollapalooza music festival. It features powerful, god-like figures with animated effects like laser eyes and fiery auras, designed for large-scale public display.
An animated tribute to the horror film "The Babadook." I recreated the iconic character and added a subtle reveal of its double in the window reflection, using a rainy atmosphere to build suspense.
About Motion & Animated Nightmares
For these animated loops and stage visuals, I work primarily in Unreal Engine 5, focusing on volumetric lighting and atmospheric motion—think swaying foliage, flickering neon, or shifting fog. Whether you need a 15-second infinite loop for a music release or large-scale anamorphic visuals like the work I did for Lollapalooza, I sync the pacing and mood to match your audio perfectly.
My approach to 3D animation isn't just about movement; it's about building atmosphere. I design every loop, whether it’s a chrome skeleton on a desolate planet or a cosmic cave of skulls, to create a hypnotic, continuous experience. In my workflow, I prioritize volumetric fog, custom lighting setups, and distinct texture maps to ensure the visuals look high-end, even when playing on repeat.
I handle the full pipeline, from character rigging and environment building to the final post-processing and sound design. If you have a music track, I sync the visual beats and atmospheric shifts to your specific rhythm. For live events, I design anamorphic projections that play with depth and perspective, ensuring the visuals look massive and immersive when displayed on large LED screens.
What I bring to the table:
- Technical Execution: Expert use of Blender and Unreal Engine for complex lighting, camera work, and physics-based motion.
- Narrative Focus: Even in a 15-second loop, there is a backstory. I don't just animate models; I stage a scene.
- Seamless Integration: My loops are designed for infinite, stutter-free playback, perfect for Spotify Canvas, social media, or concert visuals.
If you have a concept that needs to move, let's talk about the mood, the lighting, and the story you want to tell.
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