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Collaborative 3D Horror Art and Interpretations

byTanmay LodhiAvailable online and for projects across IndiaStarts from12,000 Per IllustrationView full gallery

I enjoy blending my 3D horror style with other artists' visions. Whether it is reimagining iconic scenes or creating visuals for new music, I specialize in translating 2D concepts into dark, atmospheric 3D worlds.

My fan art inspired by "The Last of Us." I designed a new type of infected creature, a "rat king" of bodies with a central, glowing mind. This piece shows my take on an established universe, imagining new horrors within its rules.

A wider shot of my "The Last of Us" fan art, showing more of the writhing mass of bodies that make up the creature. The rainy, dark blue atmosphere is a nod to the aesthetic of the game and show.

This "Antichrist" character was created for the Octabots NFT project. I designed a creature with an exposed, glowing heart and a head made of tentacles, blending religious iconography with cosmic horror.

This is the original concept art that inspired my 3D "Enchantress" model. It shows how I can take a 2D concept, like this cave painting, and translate it into a fully realized 3D character.

A slightly different edit of the "Emma" piece, created in collaboration with another artist who designed the character. This version has a subtle grain and color shift, showing how I can adapt my final render to fit a collaborative vision.

The cover art and visualizer I created for the musician TrippyMoksh. I designed a creature suffering from a glowing malignancy, running through a dark landscape to capture the "smoky dark composition" of the music.

A full-body shot of the creature from the "SLEEP?" music collaboration. This view shows the character in motion, carrying a lantern and a glowing tumor on its back, creating a narrative of a cursed journey.

A close-up of the "Run" creature, focusing on the glowing malignancy and the hand emerging from it. This detail adds another layer of body horror to the character design.

An alternate version of the "Ancients" collaboration piece. This render uses a different background with a solar eclipse, creating a more ominous, cosmic-level threat.

This is the 3D representation of the "Enchantress" from the cave painting, a collaboration with the Octabots project. I built the model to be faithful to the source while adding my own style of lighting and texture.

About Collaborations & Interpretations

When I collaborate, I do not just build a 3D version of someone else's work. I focus on syncing with the artist to understand the narrative behind their concept, whether it is the mood of a music track or the lore of an NFT project. For instance, my work with TrippyMoksh involved creating a visualizer that captured a specific dark audio composition, while my pieces for Octabots required respecting source material like cave paintings before adding my own horror twist.

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