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Custom 3D Creature and Character Design

byTanmay LodhiAvailable online and for projects across IndiaStarts from12,000 Per IllustrationView full gallery

I design original monsters with their own stories, from gaunt humanoids and skinwalkers to demons, tailored for your game, film, or narrative project.

A scene depicting two skinwalkers in a barn. I designed them with slimy, emaciated bodies and posed them in a tense, confrontational stance to capture a moment from the short horror story I wrote for them.

A close-up of a skinwalker, focusing on the dripping, slimy texture of its skin and its scream of agony. This highlights my skill in detailed texturing and conveying emotion in non-human characters.

The "Blind Thief," a creature that emerges from a wall, leaving a slimy residue. I designed this monster to be an intruder, focusing on its strange, amorphous body and the unsettling way it invades a domestic space like a kitchen.

A different perspective of the "Blind Thief," showing more of its form as it materializes from the wall. The detail on the decaying, mold-like body shows my approach to creating organic, unsettling textures.

This creature, the "Hunchback," was designed for a swamp environment. I used a glowing lantern as a key light source to create an eerie, mystical atmosphere and focused on its gaunt, alien-like posture.

A close-up of the "Blind Demon," a creature with a blurred, indistinct face. I used motion blur on the face to create a sense of rapid, unnatural movement, making it impossible to focus on.

A full-body view of the "Blind Demon" surrounded by grasping, tree-like arms. This composition places the creature in a nightmarish forest, emphasizing its role as a central figure in a haunted landscape.

This creature, with its face split by a vertical mouth of teeth, was designed for maximum shock value. I posed it in a low crouch between two walls to create a sense of being cornered or trapped with it.

A tight close-up on the face of the "Under the full moon" creature. This shot emphasizes the detailed modeling of the teeth and the unsettling texture of the skin, backlit by a full moon.

My take on a "Titan," inspired by classic anime like Akira. I designed this giant, muscular figure to be overwhelming in scale, shown here destroying a skyscraper against a blood-red sun.

About Creature & Character Design

I don't just sculpt a monster. I build a character with a history. Whether it is a skinwalker with slimy, decaying skin or a shadow entity with a blurred face, I focus on the narrative of its design. I use Blender and UE5 to create characters that feel like they belong in your game or film's specific world, complete with 4K texture maps and high-poly details that hold up under close inspection.

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