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Surreal Horror and Experimental 3D Visuals

byTanmay LodhiAvailable online and for projects across IndiaStarts from12,500 per character conceptView full gallery

A showcase of my darker, experimental concepts. From psychological voids to abstract creature features, these pieces explore the limits of my 3D rendering process.

The first chapter of my 'Flicker Island' narrative. This scene depicts a character possessed and driven to madness, with bleeding eyes and a glowing hand. The piece is designed to establish the story's violent, supernatural tone.

A variation of the 'Flicker Island' scene with different color grading. The intense blue lighting gives the image a colder, more moonlit feel compared to the original's fiery glow.

An abstract horror piece titled 'VOID'. I created this to represent a figure being consumed or born from a void, using a minimalist color palette and crumbling geometry to convey a sense of existential dread.

A black and white version of the 'VOID' artwork. Removing the color puts all the focus on the form, texture, and dramatic lighting of the piece.

'StereoVoid', an experimental piece combining creature horror with a retro boombox. The monstrous hands and eerie blue and red lighting create a surreal, 80s-inspired horror vibe.

A wider shot of the 'StereoVoid' concept. This view provides more context for the environment, showing the boombox resting on a rocky, alien-like landscape under a stormy sky.

'A Warm Welcome'. This point-of-view shot from a boat approaching a decrepit dock is designed to build suspense. The lurking creatures and dim lighting create the feeling that you are rowing into a trap.

This is my 'HELL GATE' concept, a purely environmental design. I focused on creating a monumental and intimidating entrance to a hellish dimension, using fire, lava-like rock formations, and a red, apocalyptic sky.

A simple but unsettling piece titled 'DROWNED'. The image of a head with glowing green eyes emerging from murky water, crowned with something sharp and bloody, creates a quiet and creepy horror moment.

A close-up portrait of a 'Blind Demon'. The blurred motion on its face and the surrounding spectral hands create a chaotic and disorienting image of a creature from another dimension.

About Additional Work

When I build these scenes, I am not just creating a static image; I am constructing a narrative. I work primarily in Unreal Engine 5 and Blender, using volumetric lighting and custom procedural shaders to achieve that specific gritty, textured look. If you have an abstract idea for a game asset, music release, or a short film sequence, I can take your concept and render it with this same cinematic atmosphere.

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