Featured 3D Horror Cinematics
A look at my darkest worlds. From twisted creature concepts to haunted landscapes, these pieces define the nightmares I build in Blender and Unreal Engine 5.
This is my 3D interpretation of the goddess Kali, embodying both destruction and creation. I focused on creating a dynamic pose with multiple limbs and integrating environmental effects like fire to build a powerful, mythological horror scene. This piece shows my ability to model complex characters and set a dark, epic mood.
I built this entire scene in Unreal Engine 5 to tell a story in a single frame. The goal was to create a thick, foreboding atmosphere using fog, dramatic lighting from the shacks and boat lantern, and unsettling details like the ritualistic totems and the carcass on the shore. This is the kind of immersive, cinematic world I can create for your project.
Here's my take on the iconic Jason Voorhees from Friday the 13th. For this fan art, I wanted to capture a classic slasher vibe with my own gritty style, using dramatic lighting from the lantern and the full moon to highlight the texture on his skin and mask. I can apply this same reimagining process to any character you have in mind.
This piece combines creature horror with a surreal, retro environment. I designed this gaunt, hungry creature and placed it in a dynamic crawling pose, creating a sense of urgent, terrifying movement. The scene is lit with a mix of cold fridge light and eerie purple neon to give it a unique, stylized horror feel.
I love telling stories with my art, and this piece is a perfect example. I created this supernatural scene of a woman discovering her reflection is a witch in a haunted mirror. The focus here was on composition, lighting, and mood to build a short, visual horror narrative that leaves you with a sense of dread.
This is a collaborative piece where I handled the 3D environment, lighting, and rendering to bring a character to life. The scene is a grimy, blood-splattered elevator, designed to feel claustrophobic and dangerous. It shows how I can create a complete, story-rich environment for a pre-existing character concept.
This is a short animated loop from my 'Karnival' series, showing a contorted joker character in a neon-drenched hallway. Creating animated loops like this adds a dynamic layer to a character or scene, perfect for digital displays, social media, or as a looping background for a website.
This is a 3D representation of a cave painting, designed for the 'Octabots' NFT project. The character is a cosmic enchantress, blending organic, skeletal, and tentacled elements. This piece highlights my ability to create detailed, high-concept characters suitable for web3 and NFT collections.
About Featured
What you see here is the foundation of my work: combining high-poly sculpting in Blender with atmospheric lighting in Unreal Engine 5 to create a specific kind of dread. Every piece I build starts with a story, not just a render. If you want to commission a creature or an environment, I treat it like a scene from a movie—using volumetric fog, gritty textures, and post-processing to make sure the final result feels alive and deeply unsettling.
My process is rooted in cinema and storytelling. I don't just model assets; I build scenes that feel like they have a history. Whether it is a creature design or a full-scale environment, I use a combination of realistic PBR texturing and procedural shaders to ensure that every object—be it skin, gore, or old metal—looks tactile and heavy.
My Technical Approach
I primarily work with Blender for modeling and sculpting, and Unreal Engine 5 for the final composition. This pipeline allows me to push volumetric lighting, fog, and particle effects to their limits, which is key to that cinematic horror aesthetic. If you are looking for a project that needs a dark, immersive vibe, I provide 4K renders that are print and digital-ready.
Collaboration and Lore
Art is better when it is shared. I have worked with fellow artists like Rydenn to bring complex visions to life, blending my environment skills with their character design. Every commission I take includes a 100-150 word backstory, because a monster is only truly scary if it has a reason to exist. I keep the process transparent: you bring the core idea, I handle the heavy lifting of modeling, lighting, and rendering.
Service Scope
- Character Design: From original dark deities to reimaginings of classic horror icons.
- Environment Illustration: Detailed, atmospheric scenes for game backgrounds, album art, or storytelling.
- Motion Art: Seamless 10-15 second loops for social media or digital displays.
I am based in Mumbai but work with clients across India. If your imagination has a dark side, let us chat about what we can build.
Tanmay Lodhi
I am Tanmay, a Mumbai-based 3D artist obsessed with all things horror. I spend my time building haunted worlds and reimagining iconic characters, and I love collaborating on projects that need a dark, cinematic edge.
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