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Build Your Own Interactive Games

byBe A RobonautAvailable online and at center in Pitampura, Delhi NCRStarts from4,200 per month (8 sessions)View full gallery

Why just play video games when you can build them? At our lab, young makers turn code into action—crafting everything from retro arcade games to precision archery bots from scratch.

This is my Archery Bot, a project that combines logic and fun. Every shot is a lesson, and every launch is progress in learning about precision engineering.

Meet my Ball Shooter Bot, where creativity meets precision. This bot can aim, shoot, and score like a pro, turning a fun idea into a working invention.

I built this Brain Game using an Arduino, LEDs, and touch sensors. Match the question to the correct answer, and the LED lights up. It's a fun way to learn about logic and circuits.

My Archery Bot has fearless aim. With one perfect shot, I can bring down a pyramid of cups, showing how focus and creativity make anything possible.

Bots, wheels, and wonders. This video showcases some of our fun projects, including a Ball Shooter Bot, pulley systems, and creative trikes and dumpers.

Robots and art make magic. I created a Paper Robot that draws stunning patterns, proving that even paper can become powerful with the right engineering.

Snake Game reloaded. I brought this retro game back to life, building it from scratch using a Maker Board and an LED Matrix. It's pure DIY tech and gaming magic.

Why walk when you can hop into the future? We created the "Bounce Genius," a hopping bot that doesn't just move, it leaps with innovation.

Blast Beyond. We built this powerful Rocket Launcher project, fueled by curiosity and launched with innovation. It's a great way to learn about mechanics and tension.

This is my working rocket launcher, built from motors, metal scraps, and rubber bands. From assembly to launch, we engineered every detail with pure maker spirit.

About Code, Build, Play: Interactive Games

You'll notice our projects aren’t just snap-together plastic kits. Whether it’s an archery bot or a retro snake game, kids start with breadboards, jumpers, and raw Arduino code. It’s messy, and sometimes the game doesn’t load on the first attempt—that’s the best part. We don't hand them the answers; we teach them to debug the hardware themselves, because the moment a kid realizes 'I built this' is the only lesson that truly sticks.

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