Featured
This is a curated selection of my work that showcases the core of what I do: building immersive, narrative-driven horror worlds. From monstrous creatures and haunted characters to atmospheric environments, these pieces represent the quality and mood you can expect when we collaborate on your project.
Flicker Island: A Cursed World
This collection showcases my two-year project, "Flicker Island." It demonstrates my complete world-building process, from establishing the haunted setting and atmosphere to designing the doomed characters and creatures that inhabit it. The series includes environmental art, character portraits with backstories, and key narrative moments.
The Karnival: A New Nightmare
Welcome to my latest obsession, "The Karnival." This is an ongoing project focused on a haunted carnival filled with grotesque performers and decaying attractions. This collection highlights my skills in creating themed environments and characters that fit a specific, twisted narrative.
Creature & Character Design
This is a showcase of my standalone creature and character models. I design monsters with their own stories, from gaunt humanoids and skinwalkers to mythological demons and cosmic entities. This section demonstrates my versatility in character sculpting, texturing, and posing for games, films, or any narrative project.
Haunted Realms & Environments
A world is more than its creatures; it's the feeling of the place itself. This cluster focuses on my environmental design, where I use lighting, fog, and architecture to build atmosphere. These scenes show how I create immersive and spooky settings, from haunted houses and swamps to otherworldly portals.
Motion & Animated Nightmares
My worlds don't just stand still. This section contains my animated works, including cinematic character reveals, looping visualizers for music, and short narrative scenes. I use Blender and Unreal Engine to add movement, flickering lights, and shifting shadows that bring these haunted universes to life.
Collaborations & Interpretations
I love collaborating with other artists and interpreting existing worlds. This collection includes my work on fan art for series like "The Last of Us," as well as joint projects with musicians and other 3D artists. It shows my ability to adapt to different styles and work as part of a creative team.