---
title: "3D Horror World Building for Immersive Cinematic Experiences - mytribe"
description: "Bring your nightmare to life with expert 3D horror world building. From lore-rich narrative worlds to terrifying 3D creature design, hire a professional cinematic horror artist to create immersive experiences for your game or film. Get a custom quote today!"
canonical: https://mytribe.in/taanmayyy/3d-horror-world-building
last_updated: 2025-09-30
---

# 3D Horror World Building in Mumbai

By [Tanmay Lodhi](https://mytribe.in/taanmayyy) · I create complete 3D horror worlds with custom characters, environments, and stories for games, films, or animation, making sure every part fits into one connected, haunted universe.

## Locations

Available online and for projects across India

### Travels to

- Takes projects across Mumbai Metropolitan Area (Mumbai Metropolitan Area, Mumbai Metropolitan Area, Maharashtra)
- Takes projects across India (India, India)

Also available online.

## Pricing guide (estimates)

These are indicative prices based on provider's past work. Enquire now to find out final quote.

### 3D Horror Environment Concept Art

Detailed 3D atmospheric scene featuring custom lighting and volumetrics rendered as a 5K cinematic still.

Typically ₹12-18K Per Illustration (estimate)

#### Scene Build
*   **Setting:** Choice of environment style (Rural Decay, Urban Horror, Abstract, or Surreal).
*   **Composition:** Mix of custom modeled hero objects (e.g., haunted house, artifact) and high fidelity library assets.
*   **Detailing:** Application of grime details including rust, water damage, bloodstains, and overgrowth.

#### Lighting & Atmosphere
*   **Volumetrics:** Implementation of environmental effects like dense fog, mist, dust particles, or smoke.
*   **Technique:** Cinematic horror lighting (Silhouettes, Rim Lighting, or Low Key) using UE5 Lumen.
*   **Camera Work:** Strategic camera placement including Dutch angles or POV shots.

#### Final Output
*   **Deliverable:** 1 x Master Composition Render.
*   **Resolution:** Up to 5K resolution (suitable for large prints).
*   **Look:** Color grading and post processing filters (film grain, chromatic aberration).

### Custom 3D Horror Character Design

Full-body 3D sculpting and texturing of a unique creature delivered as 4K render stills with a custom backstory.

Typically ₹18-28K Per Character (estimate)

#### Concept & Lore
*   **Consultation:** 1 hour brainstorming to define archetype (e.g., Lovecraftian, Slasher, Undead).
*   **Backstory:** Written lore to ground the character design in a specific narrative context.
*   **Styling:** Focus on horror elements like distorted limbs, decaying flesh, or non human features.

#### Sculpting & Texturing
*   **Sculpt:** High poly digital sculpting using Blender.
*   **Maps:** 4K texture maps including Albedo, Normal, Roughness, and Metallic.
*   **Shaders:** Horror specific application including Subsurface Scattering (skin translucency) and wet maps for slime/blood.

#### Final Output
*   **Renders:** 3 x High Resolution Static Renders (Front, Side, Action Pose).
*   **Specs:** 4K resolution (3840 x 2160), 300 DPI, PNG/TIFF.
*   **Lighting:** Dramatic Chiaroscuro style lighting setup.

### Animated 3D Horror Loop (15-30 Sec)

Seamless 3D video loop with atmospheric motion, camera pans, and sound design suitable for music visuals.

Typically ₹25-40K Per Loop (estimate)

#### Visual Dynamics
*   **Camera:** Slow suspenseful pans, dolly zooms, or shakes.
*   **Environment:** Dynamic motion including moving fog, rain, flickering lights, or swaying foliage.
*   **Character:** Basic rigging for breathing, twitching, or levitation (no complex walking/talking).

#### Audio & Sync
*   **Soundscapes:** Atmospheric audio included (wind, distant screams, heartbeat).
*   **Beat Sync:** Visuals synced to track tempo if music is provided by client.

#### File Specs
*   **Format:** MP4 / MOV (H.264 or ProRes).
*   **Resolution:** 1080p HD or 4K UHD.
*   **Playback:** Seamless start and end frames for infinite looping.
*   **Rights:** Commercial rights for social media or streaming platforms (e.g., Spotify Canvas).

## About 3D Horror World Building

### What I Do

I build haunted universes in 3D. My focus is on horror world building, where everything - from creatures to atmosphere - fits together as one big, creepy story. It's not just about a jump scare or a monster. I want every piece to have its own history, its own reason to haunt you.

### How I Build Nightmares

- I start with an idea, then create the entire lore and backstory for your project, whether it's for a game, film, or animated series.
- Character & Creature Design: From gaunt survivors to creepy ghosts and massive beasts. Every character has a story. Like, Jack, who's possessed on a cursed road trip or Emma, haunting the elevator.
- Environments & Atmosphere: I make places that feel real - foggy swamps, ruined city flats, portals to other worlds. Dramatic lighting and thick fog are my jam. I work mostly in Blender and Unreal Engine.
- Cinematic Storytelling: Every scene is set up like a movie moment, with suspense and mood packed into every frame.

### My Worlds

- Flicker Island: Spent two years building a cursed island with its own haunted history and doomed characters.
- The Karnival: Latest obsession - a haunted carnival with creepy rides and a lurking evil.

### Beyond Still Images

I can add movement and music - flickering lights, shifting shadows, even hypnotic music visualizers. Makes the world feel alive (or undead).

### Why Work With Me

If you want a narrative-driven haunted world, I’m all about collaborating and turning your wildest horror ideas into something real. Let’s build something that sticks with people.

## Highlights

Browse through Tanmay Lodhi's best work.

### [Featured](https://mytribe.in/taanmayyy/3d-horror-world-building/featured)

- ![This piece, "REACHED," is a perfect example of my environmental storytelling. I built this scene in Blender to create a sense of dread and arrival, using fog, dramatic lighting from the shacks, and a carefully placed boat to suggest a journey into a hostile world. The sacrificed creature in the foreground establishes the immediate danger of this place.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/a5a1ab71-f142-4368-93d7-79d6c63c2f37)
- ![I designed this multi-armed creature as an interpretation of immense power and chaos. The model was sculpted to show strained musculature and aggression, set against a moonlit forest with ritualistic fires. This demonstrates my ability to create complex, mythological beings for high-fantasy or horror games and films.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/067dc194-320e-4f18-ae74-ba4e8997e48d)
- [Video: This animated piece introduces one of the key characters from my "Karnival" world. I focused on creating unsettling, unnatural movement and combining it with vibrant, chaotic lighting to build a scene that is both energetic and disturbing. This is a sample of the cinematic character introductions I can create.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/4559b343-88d5-499c-8c7d-ded92f853e28)
- ![This artwork tells the story of Emma, a vengeful spirit haunting an elevator. I focused on creating a claustrophobic and grimy atmosphere, using bloodstains and harsh fluorescent lighting to amplify the horror. This piece shows how I develop characters with a complete backstory to make the horror more personal and impactful.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/149a004c-39e6-41a5-bea9-ebb5681b92be)
- ![This is a 3D realization of a concept called "Enchantress," based on ancient cave paintings. I blended organic, skeletal, and cephalopodic elements to create a unique cosmic deity. The glowing sternum and golden arms were designed to give it an otherworldly, divine yet terrifying presence.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/07f9307e-c308-4414-8b3a-b4443fc3b1cd)
- ![This image serves as the title card for my "Flicker Island" project. I designed it to look like a film trilogy poster to immediately establish the scope of the world. The abandoned flashlight and warning sign in the foreground hint at a story of disappearance and danger, inviting the viewer to question what happened on the island.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/da392350-32ba-4953-be51-0d51a6cdf36f)
- ![A collaboration inspired by the symbiote character Venom, this creature design focuses on pure predatory horror. I modeled the sharp, glowing teeth and textured the skin to look raw and aggressive. Set against a cosmic backdrop, it shows my ability to create space-horror monsters.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/57c0ea33-6e68-4686-9eb8-de392e1e0f98)
- ![In this piece, I wanted to explore a narrative of self-discovery through a dark fantasy lens. The scene uses the contrast between the serene woman and her monstrous reflection to tell a story. I built the environment with a focus on lighting, using the moon and lanterns to create a magical yet ominous clearing in the woods.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/077486ca-c79c-460a-9ec6-c5c6cfb0500b)

### [Flicker Island: A Cursed World](https://mytribe.in/taanmayyy/3d-horror-world-building/flicker-island-a-cursed-world)

- ![A collage showcasing the breadth of the "Flicker Island" series. This gives a glimpse into the various environments, creatures, and character moments I developed over two years to build a cohesive, haunted universe.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/0b872499-3496-4e50-954d-90cd44254930)
- ![This is the full-color version of the "Flicker Island" collection. It highlights the consistent art style and color grading I used across the project to maintain a unified, cinematic feel for the entire world.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/5807c5b9-ef92-4106-88f7-5482770bfb12)
- ![The introductory shot for the island. I created this scene to establish a sense of isolation and foreboding, with the dark, stormy sky and a single dropped flashlight suggesting a story has already gone wrong.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/5bf520fd-9b2a-4125-aebe-56a7aed6f317)
- ![This is the character portrait for Jack, a central figure in the island's lore. I designed this scene to capture the moment of his possession, using the glowing hand, bleeding eyes, and dark forest backdrop to tell his tragic story of a road trip turned massacre.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/b3530a98-278a-487a-b3fc-79b160fe4812)
- ![An alternate take on Jack's transformation, this version uses a more intense blue lighting scheme to create a colder, more supernatural feel. The focus remains on his possessed expression and the axe that becomes his weapon.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c099eae0-14c8-4449-97d6-5e30cd42fd7f)
- [Video: This animated piece, "THE ROOT," serves as the final chapter of the Flicker Island saga. I used tendril-like growths and a pulsating red light to visualize the core of the island's curse, creating a climactic and unsettling reveal.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/723528e9-cb48-439c-920b-7a9ce9a375a5)
- ![A scene depicting a necromancer, Aldric, rising from his grave on the island. I modeled the main character and his spectral thralls emerging from the tombstone, surrounded by lanterns and magical symbols to build a moment of dark ritual.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/ae4e4c8c-6bf3-4aef-80d4-49b42efe6d31)
- ![This piece shows a remote, swampy settlement on Flicker Island. I focused on environmental details like the dilapidated shacks, ritualistic scarecrows, and murky water to build a lived-in yet deeply unsettling location within the larger world.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/a5a1ab71-f142-4368-93d7-79d6c63c2f37)
- ![A first-person perspective of arriving at a dock on Flicker Island. The crouching creatures and ominous structures are designed to give the viewer a sense of being an unwelcome visitor, immediately establishing the threat level.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/f91eb139-9ded-468b-ad64-47828c1f7116)
- ![A creature design for one of the island's inhabitants, a twisted version of a sea god. I modeled this character with a disfigured face and a lantern fused to its body, wandering the tropical parts of the island.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/60f27a57-feb9-428d-b0f5-63e671262bc2)
- ![A demon rising from its grave under a blood-red moon, a common event on Flicker Island. This scene focuses on the raw power of the entity, using fire and dramatic backlighting to create a terrifying silhouette.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/de78a272-54cf-48be-9fd1-a484013a0613)

### [The Karnival: A New Nightmare](https://mytribe.in/taanmayyy/3d-horror-world-building/the-karnival-a-new-nightmare)

- ![The initial teaser image for "The Karnival." I used a dark, foggy atmosphere with the faint outline of carnival tents to create a sense of mystery and hint at the horrors within, setting the stage for the series.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/9436e1d2-918d-4fdb-a91e-4ef709799338)
- ![This cinematic sneak peek reveals more of the abandoned carnival grounds. The silhouette of a character holding a weapon against the backdrop of decaying tents establishes a narrative of survival in this haunted place.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/a6ce159d-59e6-426d-bf56-c9a336d37ce7)
- ![A first-person view from inside the haunted Ferris wheel, "Karnival's Eye." I modeled the complex metal structure and used vibrant, contrasting neon lights to create a disorienting and hypnotic ride.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/2b791054-cf02-4bd5-b281-7aa754f01316)
- ![An exterior shot of the fully modeled Ferris wheel. I focused on the lighting and atmosphere, setting the ride against a dark, cloudy night to make it feel both beautiful and menacing, a centerpiece of the haunted park.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/b52f5d65-a2fb-4f8f-96db-64675fceb929)
- [Video: This animated short introduces the Joker, a key character who haunts the funhouse. His contorted pose and unsettling movements were designed to be unnatural, reflecting the twisted nature of the Karnival itself.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/4559b343-88d5-499c-8c7d-ded92f853e28)
- ![A scene from the tunnels beneath the Karnival. I created this piece to show the hidden parts of the world, focusing on the grimy, wet environment and a gaunt creature crawling towards a stark light source.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/299dba1d-6720-48ab-9961-1a2082779c43)
- ![Another view of the underbelly, this time with the creature interacting with the fetid water. The reflection in the water adds depth to the scene, emphasizing the filth and despair of this forgotten part of the park.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c8181143-76c4-4954-9343-79a0b2a52e1a)
- ![A different angle of the creature in the tunnels, highlighting its elongated mouth and pained posture. This shot focuses on the character's body language to convey a story of suffering and desperation.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/d961f818-6106-445f-8e02-4d6ba48e0b4a)
- ![A creature crawling from a retro-style refrigerator, blending mundane objects with visceral horror. This piece is part of the Karnival's "backstage" areas, where the horror spills into everyday settings.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/33d03907-2c96-45d8-b884-6538f97abf04)

### [Creature & Character Design](https://mytribe.in/taanmayyy/3d-horror-world-building/creature-character-design)

- ![A scene depicting two skinwalkers in a barn. I designed them with slimy, emaciated bodies and posed them in a tense, confrontational stance to capture a moment from the short horror story I wrote for them.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/17fc927c-6a6b-4166-bfc6-2bb7634d7a0a)
- ![A close-up of a skinwalker, focusing on the dripping, slimy texture of its skin and its scream of agony. This highlights my skill in detailed texturing and conveying emotion in non-human characters.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/493707d1-83bd-4199-8d2c-975a0103de82)
- ![The "Blind Thief," a creature that emerges from a wall, leaving a slimy residue. I designed this monster to be an intruder, focusing on its strange, amorphous body and the unsettling way it invades a domestic space like a kitchen.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/1cc79047-f2d7-4a4e-b8f8-dd5d98022d09)
- ![A different perspective of the "Blind Thief," showing more of its form as it materializes from the wall. The detail on the decaying, mold-like body shows my approach to creating organic, unsettling textures.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/91ec692a-3dd6-4f71-8b5e-8ced3d43318f)
- ![This creature, the "Hunchback," was designed for a swamp environment. I used a glowing lantern as a key light source to create an eerie, mystical atmosphere and focused on its gaunt, alien-like posture.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/218c456e-19ac-496e-b745-dcc194d678b7)
- ![A close-up of the "Blind Demon," a creature with a blurred, indistinct face. I used motion blur on the face to create a sense of rapid, unnatural movement, making it impossible to focus on.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/1fb48933-1f20-4598-add1-fa7dec343fbb)
- ![A full-body view of the "Blind Demon" surrounded by grasping, tree-like arms. This composition places the creature in a nightmarish forest, emphasizing its role as a central figure in a haunted landscape.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/3359cdb3-0742-48a1-82fb-bfe51750be6b)
- ![This creature, with its face split by a vertical mouth of teeth, was designed for maximum shock value. I posed it in a low crouch between two walls to create a sense of being cornered or trapped with it.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/3a9221b6-679e-4f79-9828-aa04a7992c3f)
- ![A tight close-up on the face of the "Under the full moon" creature. This shot emphasizes the detailed modeling of the teeth and the unsettling texture of the skin, backlit by a full moon.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/3eb8b049-be41-4ce4-a188-20b01dda2a8f)
- ![My take on a "Titan," inspired by classic anime like Akira. I designed this giant, muscular figure to be overwhelming in scale, shown here destroying a skyscraper against a blood-red sun.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/0d2745d8-625e-4f52-a586-093f7948de72)
- ![This is Hastar, a demonic king character I designed in a collaboration. I focused on intricate details like the crown, horns, and jewelry to create a sense of ancient, malevolent royalty.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/decfe227-1738-4658-be00-2409696c5f13)
- ![A scarecrow killer character, designed with a sack mask and holding a bloody pitchfork. The stormy forest background and fire embers add to the classic slasher horror atmosphere of the piece.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/cec6e048-c4db-4e6f-9a77-e98da78575c0)
- ![A giant spider named Aragog, designed for a home invasion horror scenario. I focused on making it look hairy and realistic, placing it in a child's bedroom to heighten the sense of vulnerability and fear.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c4cca4fd-2f77-40cb-ae45-a67e37099edf)
- ![My horror-themed take on a Christmas snowman. I modeled this character from scratch, giving it an angry expression, branch-like arms, and a hidden axe to subvert a typically cheerful holiday icon.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/f4709f98-4a99-4fde-b73c-1f6a26e174c1)
- ![A piece I call a self-portrait, this shows a tormented figure being grabbed by unseen hands. The blue lighting and pained expression are meant to convey a sense of internal struggle and being overwhelmed.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/e2fc31ed-339b-4ea8-aef7-f26674314402)
- ![These "Fire Dancers" are demonic figures performing a ritual around a campfire. I posed them in dynamic, intertwined positions to create a sense of chaotic energy and dark celebration.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/b009edce-b983-4a76-839c-8f2607abac16)
- ![A piece titled "VOID," showing a gaunt figure trapped between shifting monoliths. This work explores a more abstract, psychological horror, focusing on form, shadow, and the feeling of being crushed by an unseen force.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/97647203-7c99-4b8b-aa3e-d467f06f0b87)
- ![A black and white version of "VOID." Stripping away the color emphasizes the stark contrast, the texture of the crumbling rock, and the raw silhouette of the trapped figure.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/ce061f5d-cd08-400b-9244-892aac85d104)

### [Haunted Realms & Environments](https://mytribe.in/taanmayyy/3d-horror-world-building/haunted-realms-environments)

- ![This is my vision of a "HELL GATE." I designed this portal with a craggy, volcanic rock structure and intense fire effects to create a truly infernal and intimidating entrance to another dimension.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/e3f27776-cfe4-44c4-8981-615dd26d8d87)
- ![A classic haunted house scene set on a moonlit night. I used warm, inviting lights inside the house to contrast with the spooky, sheet-covered ghosts and jack-o'-lanterns outside, creating a sense of deceptive safety.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/11f5dadf-dc06-4e7f-bc39-5d8e92be7adc)
- ![A close-up Halloween scene with a ghost figure and glowing pumpkins. The focus here was on creating a spooky but also slightly playful atmosphere, using the blue glow on the ghost and the orange light from the pumpkins.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/00c19413-68f4-4d99-a1e8-7a60ce7bccca)
- ![A tighter shot of the blue ghost from my Halloween special. This view emphasizes the texture of the sheet and the creepy hands, making the figure more menacing and mysterious.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/7bb7927e-9b51-47f0-9a0e-6f275a4a2878)
- ![A scene of paranormal activity inside a room, with a figure levitating towards the ceiling. I used a dark, blue-toned color palette and a single lantern to create a feeling of suspense and supernatural power.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/1b799fc8-062f-44e4-a722-c2634b3bebc2)
- ![Another angle from the "Crawl" series, this time showing a figure crawling on the floor. The low angle and dark corridor create a claustrophobic feeling, as if the viewer is trapped with the entity.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/f8f6b4a5-8c23-44d4-a542-d9377d351ab7)
- ![An abstract scene of two giant skeletons in a green-lit asylum room, playing with a miniature astronaut. This piece explores themes of cosmic power and timelessness, showing my ability to create surreal and thought-provoking horror visuals.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/5ef0e2f2-7e7a-4b1f-9c6a-aed2d09aa539)
- ![A surreal horror landscape I call "Watchers." The image of giant eyeballs held by clawed hands rising from a field at sunset is designed to be deeply unsettling and strange, playing with scale and familiar forms in a new context.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/374a910c-0c58-408d-920f-b1374e334b37)
- ![A closer view of the "Watchers," focusing on the detail of the long, sharp nails and the texture of the giant eyeball. The intense orange glow of the sun makes the scene feel even more apocalyptic.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c08b601d-4d20-4765-8629-3aee98e1384a)

### [Motion & Animated Nightmares](https://mytribe.in/taanmayyy/3d-horror-world-building/motion-animated-nightmares)

- [Video: An animated music visualizer I created called "CRASHED." It features a chrome skeleton on a desolate planet, with effects timed to the music. This shows my ability to create looping, stylized visuals for musicians.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c3e2985c-5fc1-4421-9f8f-dc4ffeaba4af)
- [Video: This is "SkullRock," a looping animation of golden skulls floating in a cosmic cave. I added lightning effects that strike the central skull, creating a dynamic and hypnotic visual perfect for stage backdrops or music videos.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/52502dfd-9de3-4392-9fe4-3d758f76be75)
- [Video: A surreal animated piece titled "New heir." It features giant, stylized heads in a desert landscape, with glowing eyes and a celestial body overhead. This is an example of my more abstract and symbolic animation work.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c1521efb-100a-4a87-8dfe-6f9bb80b35f5)
- [Video: This video showcases anamorphic stage visuals I designed for artists at the Lollapalooza music festival. It features powerful, god-like figures with animated effects like laser eyes and fiery auras, designed for large-scale public display.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/b30e4fc0-d549-4a6d-834a-078543285493)
- [Video: An animated tribute to the horror film "The Babadook." I recreated the iconic character and added a subtle reveal of its double in the window reflection, using a rainy atmosphere to build suspense.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/df02ac49-5304-4f3d-9926-92aae9410ec7)

### [Collaborations & Interpretations](https://mytribe.in/taanmayyy/3d-horror-world-building/collaborations-interpretations)

- ![My fan art inspired by "The Last of Us." I designed a new type of infected creature, a "rat king" of bodies with a central, glowing mind. This piece shows my take on an established universe, imagining new horrors within its rules.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/87efaa56-4d88-4988-87d5-0de744da605f)
- ![A wider shot of my "The Last of Us" fan art, showing more of the writhing mass of bodies that make up the creature. The rainy, dark blue atmosphere is a nod to the aesthetic of the game and show.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/c162befa-37a5-4c98-9d44-249dd6b88aa3)
- ![This "Antichrist" character was created for the Octabots NFT project. I designed a creature with an exposed, glowing heart and a head made of tentacles, blending religious iconography with cosmic horror.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/102ffca9-522e-4890-9b4c-ed0fc1c3ff5c)
- ![This is the original concept art that inspired my 3D "Enchantress" model. It shows how I can take a 2D concept, like this cave painting, and translate it into a fully realized 3D character.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/cf6baf34-89fa-45cf-adf0-b31c46d62bf6)
- ![A slightly different edit of the "Emma" piece, created in collaboration with another artist who designed the character. This version has a subtle grain and color shift, showing how I can adapt my final render to fit a collaborative vision.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/a97e45b2-7916-4ce2-8784-5a883db68812)
- ![The cover art and visualizer I created for the musician TrippyMoksh. I designed a creature suffering from a glowing malignancy, running through a dark landscape to capture the "smoky dark composition" of the music.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/867717fc-faca-4a51-9709-bfffc35b6a3c)
- ![A full-body shot of the creature from the "SLEEP?" music collaboration. This view shows the character in motion, carrying a lantern and a glowing tumor on its back, creating a narrative of a cursed journey.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/e859118f-c41a-41b3-b97a-a1658320ec9c)
- ![A close-up of the "Run" creature, focusing on the glowing malignancy and the hand emerging from it. This detail adds another layer of body horror to the character design.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/db49a931-f984-4e08-af9b-8eb4748437ff)
- ![An alternate version of the "Ancients" collaboration piece. This render uses a different background with a solar eclipse, creating a more ominous, cosmic-level threat.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/98847212-c634-4a7c-8708-c4600b199145)
- ![This is the 3D representation of the "Enchantress" from the cave painting, a collaboration with the Octabots project. I built the model to be faithful to the source while adding my own style of lighting and texture.](https://assets.mytribe.in/insecure/raw:1/plain/s3://mytribe-assets-production/07f9307e-c308-4414-8b3a-b4443fc3b1cd)

## Meet your expert

[Tanmay Lodhi](https://mytribe.in/taanmayyy)

### My story

Hey, I’m Tanmay, 3D artist from Mumbai. I used to sketch 2D stuff, but honestly, I kinda lost that touch and had to rebuild my graphic design skills from scratch. Every new piece is a win for me. Biggest thing I did? Flicker Island—haunted world, took me two years. Now, I’m brewing up 'The Karnival.' Kids laughed there once, now it’s pure nightmare. Oh, and I got to make visuals for Lollapalooza. That was wild.

### My work

- **3D Visual Art & Horror Cinematics**: I make horror cinematic 3D art, haunted carnival visuals, dark character design, and fan art.
- **Story-Driven Art**: Most pieces come with a creepy story—like mirrors in deep woods or road trips gone wrong.
- **Collaboration & Music Festival Visuals**: Worked with other artists, musicians, and did music festival horror visuals. Teamwork is my jam.
- **Fan Art Series**: I reimagine classic horror icons—think Freddy, Jason, Babadook—in my own creepy style.

## More services from Tanmay Lodhi

- [Custom 3D Art Commissions](https://mytribe.in/taanmayyy/custom-3d-art-commissions) · ₹3-15K per finished digital artwork (estimate)
- [Visuals for Music & Live Events](https://mytribe.in/taanmayyy/visuals-for-music-live-events) · ₹12-80K per project (estimate)

## Book

To book Tanmay Lodhi, message mytribe on WhatsApp: [Chat on WhatsApp](https://wa.me/916360004054?text=Hi%2C%20I'm%20looking%20for%203D%20Horror%20World%20Building%20by%20Tanmay%20Lodhi.)
